We present XRT: an extended reality teleoperation framework that returns a robot's touch to its operator

Drive a robot with your body from a Meta Quest 3, see through its stereo cameras, and feel its fingertip contact as finger-localized vibration or open-ear sound. In our study, we ran two XRT stations together so two operators could share one object through two humanoids.

XRT system

Your body is the controller. The Quest 3's inside-out body and hand tracking drives the robot's arms, hands and neck through closed-form SEW-MIMIC retargeting, with no exoskeleton or hand-held controllers.

XRT system

The robot's touch comes back. One quantizer turns the robot's tactile-skin activation into four contact levels, rendered on the matching finger of a vibrotactile glove, as an open-ear note, or both. No force-feedback hardware, no extra control loop.

Dual-humanoid study

Two XRT stations running in lock-step let two operators share one object through two humanoids, coordinating only through vision, speech and the contact cues.

Dual-humanoid study

Sixteen dyads lifted and flipped a crate under four conditions, a 2×2 of tactile and auditory cues added to stereo video, in a counterbalanced Williams square.

Dual-humanoid study

Every take is logged on a shared clock (median offset 2.1 ms) and replays as a synchronized two-robot digital twin of both robots and the crate.

Dual-humanoid study

Operators rated our vibrotactile cues more effective and far easier to interpret than our auditory cues, yet we detected no condition difference in task performance, which changed substantially with practice. See the results →

The full video

System, study design, recorded feedback, synchronized replay and results in 2 min 40 s. Transcript excerpts use synthetic voices.